Weekly exercise
CUP
ROBOT
TABLE AND CHAIR SET
SPACE SHIP
BOTTLE
Note
Displacer
-let it be the sphere of child
-select effect at shader (surface): water, wood…
-object properties: setting
-use texture deform object
Formula
-Put the formula inside the plane
Wind
-into plane
-tick the flag
MoGraph
Cloner
-cube put inside to cloner
-make more cubes, setting at the count
-amount is change
the distance between each cube
-s: size, r: rotate
-in obj mode: object
-Put the sphere in obj
-let the cube on the surface
of sphere
-if the object already be the child, it already control by
the null
(so can only changing at the null: effect )
-Select cloner first, and then choose the random in mograpgh, put random in the
effectors
-parameter is set
for the random
- The strength set to 0, become normal
-Not need add key frame, in effector, random mode: noise, it can be animate already (without add key frame)
-put the tube in
cloner first then choose Step (like
stare)
-Follow the graph in effector
-Target effector
(always follow the target)
-if add cube into it and let it be the object/ effector,
other small cube will follow it
-target: look at camera
-time: automatic
set the key frame for animation (time, cloner-tube)
-Cloner- cube (choose grid
array at object)
-Put the torus inside volume object; add volume (volume,
torus, cloner-cube) = to influent
- (spline, n-side, cloner-cube)
-Make a star (star, spline, each one? put into sphere)
- (random and shader can play in the same time, cloner-cube)
-Circle, sweep-rectangle, text -sweep put into cloner,
rectangle and text put into sweep
3D ANIMATION WEEK 4 - SLPINE & GENERATOR
Spline line has no 3D depth, doesn’t show after render
B-spline : automatically creates curve with 3 points
White starting point, blue ending point. Sequence can be
reversed – right click
Better to draw spline from top view
Cubic spline automatically curves with two points
PRIMITIVE SPLINE
-
Play with options in OBJECT section
-
Change TEXT under OBJECT PROPERTIES
-
Cogwheel similar to gear shape
HOW TO MANIPULATE SPLINE
-
Use live selection/others to select point
-
Points selected can be scaled, rotated, etc.
-
Right click, soft interpolation: make point able
to curve
-
Use move tool to move handle for points (curves)
-
Ctrl + click -
add more point (must use move tool)
-
Use CHAMFER – make points of a square rounded,
use radius at attribute manager to adjust curve of points
-
Cant see after render, use with EXTRUDE. Click
spline and drop under extrude later. Can see shape after render
IMPORTING
AI SPLINE TO CINEMA 4D
-
Create shape as pen tool, file, save as, set
version to Illustrator 8
-
File, open, import ai file, ok, extrude
GENERATOR
-
Use other objects to generate a surface e.g.
spline
-
Extrude
spline of object to create depth (extrude: parent
-
Can create hole
-
Two circles
-
Extrude can only read one layer
-
Make editable – select both circles - connect
object and delete
-
Drag and drop inside extrude
-
Hole in centre woo
-
Cap option, start end ada cap option
-
Fillet cap: edges more rounder
-
Fillet type can be altered
-
SWEEP object
-
Requires 2 spline
-
Cross section first layer (circle)
-
Path second layer (helix)
-
Cross section will sweep along the path
-
Can animate, use object>end growth / start
growth
-
Object , details, can adjust scale and rotation,
ctrl click to add point
-
LATHE object
-
Start from right view
-
Use Bezier as a pen tool and draw outline/thickness
of wine glass
-
Will evolve 360 degrees to become a shape
-
Can use selection tool to change points, thus
changing shape of object
-
SUBDIVISION object
-
Smooths out the edge, reduce polygon
-
Same results as when adding fillet/segments etc
-
LOFT object
-
Combining three or more splines as radius
outline
-
Rotate P=90degrees
-
Caps























